This issue of Weird Worlds opens with John Carter, Tars Tarkas, and Thuvia aboard a stolen Black Pirate flying ship:
When Carter awakes, he finds himself dumped into a deep well, where he must fight The Giant Lizard of Ghasta, as entertainment for Ghron!
Carter manages to kill the beast, only to be dragged off to a second "test", this time to fight a skeleton known as The Khanti. Carter learns almost immediately The Khanti can read minds, and is therefore able to predict how Carter will strike.
Carter quickly adapts, by reciting a nursery rhyme in his head, over and over. While The Khanti is confused by the seeming gibberish, Carter jumps onto The Khanti, smashing it to bits:
Carter manages to kill the beast, only to be dragged off to a second "test", this time to fight a skeleton known as The Khanti. Carter learns almost immediately The Khanti can read minds, and is therefore able to predict how Carter will strike.
Carter quickly adapts, by reciting a nursery rhyme in his head, over and over. While The Khanti is confused by the seeming gibberish, Carter jumps onto The Khanti, smashing it to bits:
...to be continued!
This issue was drawn, pencils and inks, by Sal Amendola, who I think does a great job. Sure, this story looks very 70s, not at all the classical style employed by Murphy Anderson, but the energy Amendola brings to this segment was, for me, a pleasure to look at.
This issue was drawn, pencils and inks, by Sal Amendola, who I think does a great job. Sure, this story looks very 70s, not at all the classical style employed by Murphy Anderson, but the energy Amendola brings to this segment was, for me, a pleasure to look at.
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